L3 INTEGRATION
DINOTRASH CHARACTER SELECTION SCREEN
PRODUCTION READY
- 2d -
For this L3 project, I would deliver a production-ready Unreal UI flow of up to five screens with shared widgets. The integration includes responsive layouts for targeted platforms, a scalable widget architecture, optimized material-centric visuals, and advanced interactions and motion connected to Blueprint logic. Everything is delivered PIE-ready and prepared for migration into the production project.

MATERIAL-CENTRIC UI TITLE LONG
ALL RESPONSIVENESS TITLE LONG
One visual system, ready for every context. Preview and control how visuals adapt across sizes, ratios, platforms and inputs before responsive issues become expensive fixes.

DESIGN SYSTEM TITLE LONG
L1 can reveal reusable patterns for a future design system. Although sufficient, L3 builds them production-ready, scalable and consistent from the start. So you know.
I HAD GOOD CARDS
One production-ready integration, built to ship and evolve. L3 delivers advanced responsiveness, optimized material systems, polished interactions and scalable widget architecture—reducing bugs, duplicated work and costly rework across platforms. Earlier work efforts pays out at the end.





Integration services
I provide 3 integration levels to bring your new features and new screen flow designs to Unreal
L3
PRODUCTION READY
Commercial release I Scalable integration

Solid cross platform (targeted platforms) responsive layout. Complex widget structure.

Well optimized Material-centric UI integration. As few materials as possible.

Advanced UI Interactions and UX motions plugged into materials and blueprint logic
Delivered in Unreal, PIE able and ready to be migrated into your project.
Estimation is based on 1 section or screen flow with 1 to 5 screens and shared widgets.
L2
MOST VIABLE PRODUCT
Stakeholder reviews I Vertical Slices

Cross platform (targeted platforms) responsive layout. Medium nested widget structure.

Medium level Material-centric UI integration. As few materials as possible.

Basic UI Interactions and UX motions plugged into materials and blueprint logic.
Delivered in Unreal, PIE able and ready to be migrated into your project.
Estimation is based on 1 section or screen flow with 1 to 3 screens and shared widgets.
L1
PLAYTEST PROTOTYPE
Fast validation I User testing

Minimum cross platform (targeted platforms) responsive layout. Simple widget structure.

Minimum Material-centric UI integration. Speed determines the amount of materials.

Minimum UI Interactions and UX motions plugged into materials and blueprint logic.
Delivered in Unreal, PIE able and ready to be migrated into your project.
Estimation is based on 3 screens
flow and shared widgets.
A SMARTER AND FASTER WAY TO MAKE GAME UI
A responsive, material-centric approach designed for scalable game production
RESPONSIVE
SYSTEMS
FLUID
INTEGRATION
SMART
TOOLING
Design once and adapt across platforms, inputs and aspect ratios
A streamlined workflow that connects design and implementation
Plugins & automation built to accelerate cross-platform development
Illustrations: WIP AI placeholders. To be replaced!
RESPONSIVE SYSTEMS
Design once and adapt across platforms, inputs and aspect ratios.
FLUID INTEGRATION
A streamlined workflow that connects design and implementation
SMART TOOLING
Custom plugins and automation built to accelerate development
Illustrations: WIP AI placeholders. To be replaced!



