SCALABLE UNREAL
CROSS-PLATFORM UI
INTEGRATION

From rapid playtest prototypes to production-ready screen flows, we help teams ship scalable cross-platform UI. Whether you need a quick MVP for user testing or a vertical slice for stakeholders.

L3:
PRODUCTION READY UI INTEGRATION

Commercial release I Scalable integration

5-8 days

Estimation is based on 1 section or screen flow with 1 to 5 screens and shared widgets.

Solid cross platform responsive layout. Complex nested widget structure.

Well optimized Material-centric UI integration. As few parents as possible.

Advanced UI Interactions and UX motions
plugged into materials and blueprint logic.

Delivered in Unreal, PIE able and ready to be migrated into your project. Each delivery follows the same principles of responsiveness, maintainability, and fast iteration.

Illustration:  WIP AI placeholder. To be replaced! 

L2:
MOST VIABLE PRODUCT

Stakeholder reviews I Vertical Slices

3-6 days

Estimation is based on 1 section or screen flow with 1 to 3 screens and shared widgets

Cross platform (targeted platforms)  responsive layout. Medium nested widget structure.

Medium level Material-centric UI integration. As few parents as possible.

Basic UI Interactions and UX motions plugged into materials and blueprint logic

Delivered in Unreal, PIE able and ready to be migrated into your project. Each delivery follows the same principles of responsiveness, maintainability, and fast iteration.

Illustration:  WIP AI placeholder. To be replaced! 

L1:
PLAYTEST &
USER TEST PROTOTYPE

Fast validation I User testing

1-3 days

Estimation is based on 3 screens flow
and shared widgets.

Minimum cross platform (targeted platforms) responsive layout. Simple nested widget structure.

Minimum Material-centric UI integration. As few parents as possible.

Minimum UI Interactions and UX motions plugged into materials and blueprint logic

Delivered in Unreal, PIE able and ready to be migrated into your project. Each delivery follows the same principles of responsiveness, maintainability, and fast iteration.

Illustration:  WIP AI placeholder. To be replaced! 

Integration services

I provide 3 integration levels to bring your new features and new screen flow designs to Unreal

PRODUCTION READY

Commercial release I Scalable integration

Solid cross platform (targeted platforms)  responsive layout. Complex widget structure.

Well optimized Material-centric UI integration. As few materials as possible.

Advanced UI Interactions and UX motions plugged into materials and blueprint logic

Delivered in Unreal, PIE able and ready to be migrated into your project. 

Estimation is based on 1 section or screen flow with 1 to 5 screens and shared widgets.

MOST VIABLE PRODUCT

Stakeholder reviews I Vertical Slices

Cross platform (targeted platforms) responsive layout. Medium nested widget structure.

Medium level Material-centric UI integration. As few materials as possible.

Basic UI Interactions and UX motions plugged into materials and blueprint logic.

Delivered in Unreal, PIE able and ready to be migrated into your project. 

Estimation is based on 1 section or screen flow with 1 to 3 screens and shared widgets.

PLAYTEST PROTOTYPE

Fast validation I User testing

Minimum cross platform (targeted platforms)  responsive layout. Simple widget structure.

Minimum Material-centric UI integration. Speed determines the amount of materials.

Minimum UI Interactions and UX motions plugged into materials and blueprint logic.

Delivered in Unreal, PIE able and ready to be migrated into your project. 

Estimation is based on 3 screens
flow and shared widgets.

FAQ

Why are your delivery times so short?

Nope. Not AI, yet. See my material-centric methodology is built around reusable UI materials, responsive layouts, shared widgets, and production-ready workflows developed over years of AAA cross-platform development. Instead of rebuilding the same solution for every screen or platform, I reuse proven systems that dramatically reduce implementation time while keeping the project maintainable.

The result isn't cutting corners—it's eliminating repetitive work. For the future 

Will your work integrate with our existing Unreal project?

Yes.

Every delivery is designed to fit into an existing Unreal Engine project and development pipeline. I can work from Figma, Photoshop, Illustrator, Adobe XD, or other common design formats and deliver production-ready widgets that are ready to migrate into your project.

When required, I can also install the work directly in your repository and adapt to your team's version control workflow

How do you ensure the UI remains scalable as the project grows?

Scalability is considered from the very beginning.

Layouts are designed to adapt to different resolutions, aspect ratios, platforms, and input methods instead of relying on fixed values that become expensive to maintain later. My goal is to reduce future rework, not simply deliver a feature that works today.

This philosophy comes from years of shipping live content where every new feature had to coexist with an evolving product.

Can you work alongside our internal UI team?

Absolutely.

Whether I'm joining for a few days or several months, my objective is to strengthen the existing team rather than replace it. I collaborate with designers, UI engineers, artists, UX specialists, and producers, adapting to established workflows while introducing improvements only when they create measurable value.

Knowledge transfer is part of my process, and I can provide documentation, workshops, and mentoring when requested.

Do you deliver implementation, tooling, or workflow improvements?

Both.

Beyond implementation, I specialize in improving the way teams build cross-platform UI. Throughout my career I've developed responsive methodologies, reusable workflows, automation tools, plugins, and training material that reduce production costs and help teams iterate faster.

If your studio is looking not only for extra production capacity but also for long-term workflow improvements, tooling, or team training, I'm happy to support those initiatives as well.

Can you work under NDA on unannounced projects?

Yes.

Most of my recent work has been performed under strict confidentiality agreements. I'm comfortable adapting to studio security policies, version control workflows, and internal production pipelines. Because of that experience, I focus on communicating how I solve problems rather than disclosing confidential implementation details or unreleased features.

INTEGRATION EXAMPLES

Whether you need a quick MVP for user testing, a vertical slice for stakeholders, or a commercial-ready implementation for production, each delivery level follows the same principles: responsiveness, maintainability, and fast iteration.

Get a quote

or Linkedin I chooma@visuall.ca

Material-centric UI methodology

LEARN RESPONSIVE
PLATFORM-AGNOSTIC
UI IN UNREAL

6 courses - 12h videos - Fluid plugin

A SMARTER AND FASTER WAY TO MAKE GAME UI

A responsive, material-centric approach designed for scalable game production

RESPONSIVE
SYSTEMS

FLUID
INTEGRATION

SMART
TOOLING

Design once and adapt across platforms, inputs and aspect ratios

A streamlined workflow that connects design and implementation

Plugins & automation built to accelerate cross-platform development

Illustrations:  WIP AI placeholders. To be replaced!

RESPONSIVE SYSTEMS

Design once and adapt across platforms, inputs and aspect ratios.

FLUID INTEGRATION

A streamlined workflow that connects design and implementation

SMART TOOLING

Custom plugins and automation built to accelerate development

Illustrations:  WIP AI placeholders. To be replaced!

Let's PlAAAy!